Wednesday, August 14, 2013

chessboard and some other things


Here I used the cloth modifier some more, to make the drapey tablecloth type effect over the cone. Got some practice in lighting and setting up a scene, aswell as assigning different textures in the some editable polygon.

A hairy/moldy rubics cube

Here I learned how to array chamfer boxes to make a rubics cube. This gave me a basic understanding of using primitive shapes to create real objects. I also discovered the hair/fur tool which i used to create the moldish looking growth . Slowly bettering texturing skills.

Shitty katana with a shitty handle

Here I learned how to model shapes from reference images in the form of a 刀. Additionally, I learned more about lighting a scene and how to make textures look slightly more realistic, but not that realistic.

Particles Teapots and Backgrounds


Here I learned some of the basics of making a scene background, and how to generate particles from a chosen object. Additionally, I learned a bit about lighting and how to make reflective type textures.

Third render, simple flag


 The animation got a bit screwy during the upload, but the gyst is there nonetheless.

Here I made a simple flag blowing in some wind. This taught me some base principals of animation, and how to use the cloth modifier to make collision objects and cloth objects of different materials.

Some shapes with colors, second embarking

This one is nothing special, obviously. Really this was me just beginning to learn how to apply materials and make very basic shapes.

My first render


This was the first real render of my journey. Taken straight from the native tutorials in the 3d program I'm using, its not a bad start.