Saturday, August 24, 2013
Saturday, August 17, 2013
Thursday, August 15, 2013
A lamp
Here I got more familiar with lighting, and caustics. It was a bit challenging, but I learned how to make light appear to come out of a geometric shape. But the most significant thing I learned was how to rig shapes with pivot points. You can't see it since this isn't an animation, but each segment of the lamp moves as a real lamp would.
Wednesday, August 14, 2013
Robot from Starfox64's asteroid field level animation
This is the same base model as the still picture i previously posted, but it has a short animation in it, mainly for kicks because it didn't turn out exactly as I wanted it.
Robot from Starfox64's asteroid field level
Here I got some more practice with the lattice modifier, but used more complex polygons before applying it, it reminds me somewhat of the robot from the space mission in Starfox64. Ontop of familiarizing myself with the lattice modifier, I also came a few steps closer to achieving a photo-realistic copper texture.
Third render, simple flag
The animation got a bit screwy during the upload, but the gyst is there nonetheless.
Here I made a simple flag blowing in some wind. This taught me some base principals of animation, and how to use the cloth modifier to make collision objects and cloth objects of different materials.
Hey folks!
Welcome to my blog. This is going to serve as a timeline of sorts for my journey into 3d computer graphics. I've been learning for a little less than one month now, and I'm going to start chronicling my progress.
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