Saturday, August 24, 2013

An unfinished iPhone model

There are a few problems with the reflectance rendering for the front screen, but making this taught me how to put small details into large primitive shapes, mainly in making the buttons on the side.

A glass with some whiskey


Making this scene taught me a lot about rendering photorealistic materials, especially transparent materials like glass and liquid. Like scenes before this one, its also taught me yet another lesson on lighting and how to tune them to proper levels and intensity.

Saturday, August 17, 2013

A mosin nagant model



This was my first attempt at modelling a moderately complex object in 3ds max. I am now much more comfortable using 2d reference images to create a 3d model. Although, I highly doubt this would make it off the mosin assembly line.

Thursday, August 15, 2013

A lamp

Here I got more familiar with lighting, and caustics. It was a bit challenging, but I learned how to make light appear to come out of a geometric shape. But the most significant thing I learned was how to rig shapes with pivot points. You can't see it since this isn't an animation, but each segment of the lamp moves as a real lamp would.

Wednesday, August 14, 2013

Robot from Starfox64's asteroid field level animation


This is the same base model as the still picture i previously posted, but it has a short animation in it, mainly for kicks because it didn't turn out exactly as I wanted it.

Robot from Starfox64's asteroid field level


Here I got some more practice with the lattice modifier, but used more complex polygons before applying it, it reminds me somewhat of the robot from the space mission in Starfox64. Ontop of familiarizing myself with the lattice modifier, I also came a few steps closer to achieving a photo-realistic copper texture.

A simple wiretank


Here I learned how to model and combine some basic shapes to create a tanklike creation. I used the lattice modifier and the tesselate modifier to achieve the bonewire effect for the bulk of my tank. I also learned how to make a metal much more realistic which I used when modelling the gun.

chessboard and some other things


Here I used the cloth modifier some more, to make the drapey tablecloth type effect over the cone. Got some practice in lighting and setting up a scene, aswell as assigning different textures in the some editable polygon.

A hairy/moldy rubics cube

Here I learned how to array chamfer boxes to make a rubics cube. This gave me a basic understanding of using primitive shapes to create real objects. I also discovered the hair/fur tool which i used to create the moldish looking growth . Slowly bettering texturing skills.

Shitty katana with a shitty handle

Here I learned how to model shapes from reference images in the form of a 刀. Additionally, I learned more about lighting a scene and how to make textures look slightly more realistic, but not that realistic.

Particles Teapots and Backgrounds


Here I learned some of the basics of making a scene background, and how to generate particles from a chosen object. Additionally, I learned a bit about lighting and how to make reflective type textures.

Third render, simple flag


 The animation got a bit screwy during the upload, but the gyst is there nonetheless.

Here I made a simple flag blowing in some wind. This taught me some base principals of animation, and how to use the cloth modifier to make collision objects and cloth objects of different materials.

Some shapes with colors, second embarking

This one is nothing special, obviously. Really this was me just beginning to learn how to apply materials and make very basic shapes.

My first render


This was the first real render of my journey. Taken straight from the native tutorials in the 3d program I'm using, its not a bad start.

Hey folks!

Welcome to my blog. This is going to serve as a timeline of sorts for my journey into 3d computer graphics. I've been learning for a little less than one month now, and I'm going to start chronicling my progress.