Saturday, August 24, 2013

An unfinished iPhone model

There are a few problems with the reflectance rendering for the front screen, but making this taught me how to put small details into large primitive shapes, mainly in making the buttons on the side.

A glass with some whiskey


Making this scene taught me a lot about rendering photorealistic materials, especially transparent materials like glass and liquid. Like scenes before this one, its also taught me yet another lesson on lighting and how to tune them to proper levels and intensity.

Saturday, August 17, 2013

A mosin nagant model



This was my first attempt at modelling a moderately complex object in 3ds max. I am now much more comfortable using 2d reference images to create a 3d model. Although, I highly doubt this would make it off the mosin assembly line.

Thursday, August 15, 2013

A lamp

Here I got more familiar with lighting, and caustics. It was a bit challenging, but I learned how to make light appear to come out of a geometric shape. But the most significant thing I learned was how to rig shapes with pivot points. You can't see it since this isn't an animation, but each segment of the lamp moves as a real lamp would.

Wednesday, August 14, 2013

Robot from Starfox64's asteroid field level animation


This is the same base model as the still picture i previously posted, but it has a short animation in it, mainly for kicks because it didn't turn out exactly as I wanted it.

Robot from Starfox64's asteroid field level


Here I got some more practice with the lattice modifier, but used more complex polygons before applying it, it reminds me somewhat of the robot from the space mission in Starfox64. Ontop of familiarizing myself with the lattice modifier, I also came a few steps closer to achieving a photo-realistic copper texture.

A simple wiretank


Here I learned how to model and combine some basic shapes to create a tanklike creation. I used the lattice modifier and the tesselate modifier to achieve the bonewire effect for the bulk of my tank. I also learned how to make a metal much more realistic which I used when modelling the gun.